Friday, October 12, 2012

My thoughts on Chaos codex

I have now had two weeks to assimilate this codex into my grey-matter, and I've developed a few opinions.  It's finally time I shared them for no other reason than self-edification and wanton curiosity.  Let's do this!
 
First off, the codex is BEAUTIFUL!  It's hardbound, full color, embossed cover, a couple fold-outs, and decorative layout on every page.  Staring at the promo images, I was worried that the book would be full of 'Blanchitse' artwork (my least favorite part of GW's history) and basically mitigate this 'new' look.  As it turns out, even the artwork is new and sexy!  Holding and reading this book is a pleasure, to be sure.
One of my favorite things about this codex is the front cover art.  I know it's not new and was sported on the front of the novel, 'Blood Gorgons'.  But it's an excellent image and serves to fortify this principle I've been preaching for years (and even blogged about once or twice)- Chaos Space Marines are no longer Legion!  I'm more exhausted of seeing Khorne Berserkers, Black Legionnaires, Plague monkeys of bloatedness, and Tzeentchian fire-blasters than you can possibly imagine.  For over two decades I've seen little else.  But this cover shows off a renegade marine.  This renegade is just as enamored with the gods in the warp as any Legionnaire, and actually even participates in a bit of internecine politics, as chaos forces tend to do.  Just because he doesn't have the flaming face/burning eye/flying skull/stylized lines from 10 millenia ago doesn't mean he's not a valid Chaos Marine.  In fact, GW's own fluff (since the freakin' beginning!) has been that 8 of the original 9 renegade legions basically destroyed themselves, while the remnants are joined by heretical chapters and general human asshats to be the pains-in-the-ass to the galaxy that they are.  Last time an entire Death Guard army hit a battlefield was when Abbadon told them to and there just happened to be enough of them to be a respectable number.  For the love of the warp, people, the Legions don't matter!!!  I'd like to take a moment and thank GW for trying to push this point home for the 5th edition in a row...

 Now onto the stuff that you guys actually care about- the inside.  First off, the background and 'fluff' section of the book are fantastic.  There's no real focus on any particular Legion or force, yet each of the original Legions and some infamous renegade Chapters get a specific blurb.  None of the Horus Heresy stuff is actually brought into the codex, so you won't be reading about Horus' Mournival, or Fulgrim's acquisition of the blade that felled the Warmaster, or any of the other stuff that Black Library's ridiculously awesome novels go into.  I know this doesn't seem awesome, but that separation of 'history' and 'background' stays strong.  But don't worry!  If you're looking for fluff and stuff, each unit is described really well, and even the gods get a bit of a blurb (as they always do), so you won't be stuck reading nothing at all.  In fact, the parts describing the history are even re-worded and presented slightly differently so you don't get that 'deja vu' feeling as you read.  As beautiful as the book is, it's also as interesting to read over a night or two.  Overall, a good job here as well.

Now the army section sees the introduction of four NEW units.  I've already made my opinions on the models known, so I won't go into that, but I will say that these units are described to fit almost seamlessly into the army.  Daemon Engines are confounding even to the renegade marines surrounding them, Dark Chaplains roam the ranks instilling hatred and fearlessness to nearby allies, Warpsmiths are renegade Techmarines in almost every way, and the Heldrake fighters are mutated Helblades that spent a little too much time in the warp.  I am impressed!  That being said, it's not a big surprise that Chaos has the ability to invent whatever they want and still make a little sense of it. 

Heldrake Fighter, for when a pilot just isn't good enough...

Heed the Word!!!



Now let's get to the rules.  I know, I know, you've been waiting patiently and now you're a little annoyed.  Hey, blame GW for making the other 2/3 of the book awesome too!

First off, anyone notice the return of the Wargear List?  That's right, it's back!  It's useful, too, as it means that you don't have to worry about whether an Aspiring Champion in a troop squad has different options than one in a Raptor unit.  The list is the same, the points are the same, simple and sweet- the way it should be.

I'm really disappointed in the Artifacts list, though.  Here I've been using the 'Daemon Weapon' upgrade on my Lord for a couple of years now, and suddenly I find it doesn't exist?  In fact, the axe I'm holding can't be a Daemon Weapon unless I have the mark of Khorne?  POOP!  That makes me sad.  What almost makes up for it, though, is the Black Mace.  Here's a 45 point weapon that's AP 4, but any unsaved wounds turn into toughness tests or death!  Better, anyone nearby has to take that T test or die too!  What what?!?  My buddy and I joked that Phil Kelly just stole Sauron's weapon and put it into our grimdark universe.  Sorry, Sauron!


Chaos Lords got cheaper, but now you have to pay to give them any invulnerable save (Aura of Dark Glory for the 5+ and Sigil of Corruption for the 4+).  I now have a 127 point Lord with Termie armor, and power axe, and a lightning claw!  That's cheap for a simple character.  Sorcerers followed the Imperium and got weaker- they're now only 2 wounds and such.  Oh well, they still rock!  Add to that the fact that they can be up to mastery level 3 and you're looking at a mighty powerful 'Brain'.  Enter the Dark Apostle. 

Jay MAD about the Dark Apostle.  Here's a super-cheap character that is basically a 2-wound Chaplain who's tired of the Emprah's crap.  Now add a chaos star and remove all options.  Although the Dark Apostle has access to all the weapon lists, he still can't be upgraded with a bike, or a jump pack, or Terminator armor, or any of that.  And then he's not a sorcerer!!!  As a Word Bearers player, I expected so much more.  Oh well, he's not bad.  He's just not as great as I wanted him to be.  At least Dark Apostles do exist now. 

The Daemon Prince is BEAST!  They are far more expensive now, but for a monster of that caliber, it's well worth it.  Aaaaand, he can be a sorcerer!  So lo and behold, a flying monster with shooting attacks and it's not in the Tyranid codex.  It's about damned time!  Unfortunately for me, I had to remove the Prince from my 1000 point list because it's just too powerful.  What a terrible problem to have...

Chosen may only have 4 special weapons and a heavy weapon and an Aspiring Champion.  They've lost 'infiltrate', but gained 2 base attacks.  Terminators are still cheap as hell, but be careful as you MUST have 5 models to bring a Reaper Autocannon.  Ask me how I know...  Helbrutes, otherwise known as Chaos Dreadnoughts, are still crazy, but the Fire Frenzy/Swingy Frenzy rules have changed to be much, much more friendly to the player. 

Possessed are where it's at for me.  Their points value did not decrease and they didn't get any upgrades.  What they did get was a little more dependability.  Fleet is now built in, their attacks are still strength 5, and they have the 'Daemon' rule (which gives them that invulnerable save they're used to and adds Fear to the mix).  But the real fun is in the Vessels of Chaos table, where they get their special abilities.  It's a d3, rolled EVERY Fight Phase, and the worst result is to 'reroll wounds'.  That's right, your options can be reroll wounds, higher attacks and initiative, or AP 3 claws.  Yay!!!

Here's where I start to get a little poopy-faced about the book, Cult Troops.  I've already ranted about Chaos not being Legion anymore, but I think the super-troopers from those days still deserve to be common.  Sadly, GW moved them to the Elites section.  Don't worry, if you take a Lord with your favoured mark (or a Sorcerer with the mark of Tzeentch), those doods become troops.  But I think it's still a hindrance to choice.  That sadness overwith, I can't deny that the cult troops are awesome!  They are all just slightly better than standard marines with a mark, and worth almost every point.  Berserkers can purchase Chainaxes now, Plague Marines have their Plague Knives back, and the other two are unchanged (for the better).  Add the banners and you'll see some broken marine units hit the table in honour of the Dark Gods.  Don't worry, I'll talk about banners in just a moment...

To get some more poopy-facedness out of the way, let's mention Mutilators.  Obliterators, with no guns.  Morph Power Fists, Axes, Lightning Claws, swords, etc.  Sooooooo, Obliterators with no guns.  Got it.  Poop.

Spawn are better insofar as they're cheap (30 points, finally!) and they have a nifty table to roll on each fight phase as well, just like the Possessed.  The abilities aren't nearly as good, but hey, Spawn got something.  Havocs can buy Flakk missles now, making a 5-man unit set up with anti-air Missle Launchers cost a measly 175 points.  Hey, the option is there, right?  Obliterators had a couple weapons added to their 'morphy' list, especially noted the Assault Cannon.  The only disadvantage is that the unit can't 'morph' the same weapons two turns in a row.  I suppose this would be a disadvantage if they didn't have ALL the good weapons anyway.  Chaos Bikes are way cheaper now, being only 20 points (wait, what?!?  My Ravenwing pay 33 points a bike!!!).  Oh yes, this codex definitely worked on some of the less common units.

What about the new stuff?  It's good.  The Warp Talons are expensive (30 points per model), but they have Lightning Claws.  All of them!  The Maulerfiend is cheaper than a Furioso, but only gives up a single point of armor, initiative, and attacks in return for the Daemon special rule, ignoring terrain, Fleet, and magma cutters.  Fair trade, I think.  Then the Forgefiend rules simply because, as another one of my buddies described, it's a Psifleman but better.  It's quite a few points, but it's the pew-pew that matters.  I'm also gonna toss the daddy of all Daemon-engines in here- the Defiler.  It's waaaaaay better now.  Take the old Defiler, make the funny flail-thingy do something almost useful, add the Daemon and 'It will not die' rules like the other engines, and VOILA!  Awesome!  Even better, it's only slightly more expensive than a Forgefiend, so you have the choice of many small templates (or powerful autocannon shots) or one big one.  I've always rather liked that debate...

The Heldrake costs points but has the Vector Strike rule, so it's effectiveness is unquestionable.  That's all I've got on that one.

The real money, for me anyway, is in the Chaos Space Marines and Raptors.  Oh.  My.  Word.  A single Chaos Marine is now only 13 points.  He's identical to a loyalist marine (even including the Ld stat), but he doesn't have 'And they shall know no fear'.  You can pay 2 more points to give them the 'chaos armed' characteristic (you know, the old colloquialism for models armed with rapid fire, pistol, and close combat weapon), and another 1 point per model to raise their Ld to 9/10 (oh, and Hatred(SM) too!).  This is cheap, and gets really expensive.  That, in my mind, is perfect!  I've always liked the idea of horde Space Marines, but I've never liked the cost.  Now you can take advantage of either!  But here's where the real fun begins.  A mark of Chaos will give you a special ability or two, or a stat increase.  This no longer depends on standards (so no more losing your mark to a sniper).  In fact, giving your normal marines a mark will make them almost as good as the cult troopers, and almost the same price!  What makes it all awesome is that the units (normal and cult) can take the same banners and get the same awesome abilities!  What's a great example?  Let me give you the greatest:  Slaanesh.  A unit of Noise Marines costs 17 points per model and automatically have the initiative of 5 and Fearless.  A normal unit of Chaos Marines with a mark of Slaanesh (gaining +1 I) costs 15 points per model.  Either unit may take the Icon of Excess for 30 points, simply because they have the right mark, and they then gain Feel No Pain.  That's right, Slaanesh gets FnP now!!!  Oh, and notice they're close in cost.  The rest of the troops do that too.  And in case you forgot I mentioned these, the Raptors fit the same awesome-mold now.  They have all the same upgrades as normal, access to the marks and standards as all others do, and they only cost 17 points per model.  That's 17 points for a Space Marine with jump packs- EAT IT, BLOOD ANGELS!

The army list allows you to do anything you want with your Chaos army.  If you want to make an all Khorne army, it's possible.  If you want to make an Iron Warriors army, you can definitely do that.  If you want to make Word Bearers or Thousand Sons, you can do that.  You can do it with Khorne-marked troops holding heavy weapons, you can make an army with Nurgle Spawn!  Anything you want, you can do it.

There's a couple of small considerations to keep in mind.  Firstly, standards are no longer used for Deep Striking.  They add +1 to any combat results and bestow an extra special rule onto the unit, and that's it.  There are also no Lesser Daemons in the book.  If you want Daemons now, you have to ally in forces from another detachment.  Chaos now has their own Warlord Traits table to roll on, psykers with a mark must roll at least once on their god's discipline table, and Chaos must now ALWAYS accept and issue challenges.  Luckily, when you win, you get a roll on a Gifts of the Gods, er, 40k version of the table (which can turn you into a Spawn or a Daemon Prince with an (un)lucky roll). 

 
So what is my overall impression?  I love this book.  I have reread it multiple times already, I have already played the army list game with it, and I have shown it to all my friends who couldn't care less.  I love it!  Do I think it's the best $50 I've ever spent? 
 
No.  I'm an old DnD player who used to buy those books almost every week.  I'm used to paying for 288 page, hardbound, tons of color books for only $30.  I'd happily pay that for this codex.  But I can't say that I'm terribly okay with the price tag.  That being said, at least I almost feel like I got my money's worth.  And my Word Bearers certainly aren't complaining...

Friday, October 5, 2012

Faith and Strength!

As promised, I finished him.  I'm sorry that I didn't get it posted earlier, but I wasted a ton of time and ended up going to a buddy's house and watching Syracuse beat Pittsburgh in a helluva game. 

But onto the reason you're here:


Dark Angels
Chaplain, 4th company



Now to go crush some heretic face!!!

Happy Hobbying!

Thursday, October 4, 2012

Takes Time to make Time

My last post was all about my 'Master Plan' and how I'm working to build a new 40k group at my LCS.  I promised everyone in that group that this week I'd be bringing in armies and running a mega-battle (or two) to teach the rules.  Anyone who's kept up with the blog in the last couple months remembers that I've been painting Dark Angels and Word Bearers to use in these battles.

Then it happened- the Chaos Space Marine codex hit the stores and the interwebs.  Store owners aren't allowed to sell their new releases earlier than Saturday (although many do), but 'Information is Power' in the grimdark universe and some lucky folks were able to get eyes into that book.  I am lucky enough to be one of them.  (Stay tuned for my own useless review of the codex)  Jay sad.  I had both these forces set up at 1,000 points and designed to fight each other to a standstill.  The new codex made the Daemon Prince way better and more expensive, and turned the Defiler into a high-cost beast!  Luckily, the Chaos squads are a bit cheaper as well as the Raptors.  After recalculating my Word Bearers I found the army sitting at 1,100 points.  Because, you know, the Dark Angels were already having a good time.  Now I have to add something to the loyalists to make the battle even. 

What to add, what to add...  I need to add 100 points, and I should focus on troops.  Nope, that won't work.  Okay, I just have to make sure to avoid the big three, which pretty much leaves HQ as the only slot for me to look into.  What's 100 points? 

If you guessed a Chaplain with no upgrades- you must be a Dark Angel player!  Good stuff.  With the power of the Daemon Prince and the fact that the DA codex is already the oldest in the game, I feel justified in bringing a second HQ choice.  Besides, it's a Chaplain.  They're not game-breaking anymore now that they can't take lightning claws and a jump pack for cheaper than a captain (or at all, YAY!). 



Oh crap, those battles are supposed to be set up for Saturday morning and it's already Thursday night!!!  Well, I better get to work.  Thank the Emporer that the prime-job makes the model half done already.  When this guy is finished, I'll be sure to post pics and fish for tons of credit for ridiculous talent (or just feel good about myself).  In any case, the pic you see above is the 'BEFORE' image, and tomorrow night should bring the 'AFTER'. 


All that being said, I can't just write about what I'm gonna do, I should leave y'all with something useful.  Many months ago, I was trying to teach some friends how to play and I wanted to make up stat-cards for the units we were going to use.  I dug them up and changed them to match my Dark Angels and Word Bearers to use Saturday (see?  Well trained, to say the least!).  I figured I'd share the file with you guys if you want to use it.  It's not fancy (it's Excel), and it does NONE of the work for you, but I find it handy with noobs so I'm not making them flip through a codex every four minutes.  If you're interested, leave me a comment on this post AND send me an email at jay_d_man@yahoo.com.  I don't check often, so the comment will be my reminder.


If you look real close, you'll see the new Chaos units and their new stats and rules


Enjoy, and Happy Hobbying!

Tuesday, October 2, 2012

Filling time

I could not decide what to blog on this week for the life of me.  I've been so preoccupied with taking care of the house while the wife was gone, and the almost-religious aspect of football over Sundays and Mondays (and sometimes Thursdays) have added to all the distractions from the hobby I have.  The Chaos Space Marine Codex is going to be released this weekend and I already have it on preorder at the game store.  I've finished the 1,000 point army projects that I started two months ago.  Soooooo....

Then I realized exactly what I can talk about- my Grand Plan of Doom!


You see, I've been trained by the Emperor's finest to promote and develop hobbyists everywhere I go.  I used to have stores to do that with and I enjoyed unrivalled success at it.  But then I retired my power armor and haven't looked back (well, much anyway).

I've spent some time in the LGS, a good store run pretty well and with a vibrant gaming community.  I've dealt with an unengaged owner and intrusive onlookers, while myself not enjoying the crowd as much as I expected (and that's for alot more reasons than them).  I've had a few friends in the garage, er, workshop and done some hobbying.  But I didn't enjoy that as much as I expected.  I've strong-armed both my brothers into playing the game with me a few times (and they're enjoyable, just not committed.  It's more something to do to them).  But I've been very unfulfilled as far as my hobby goes.

Well, I started collecting comic books again.  I found a great comic store and developed a relationship with the owner and some of the regulars.  I've kept up too many subscriptions and have had a reason to give them money every week for over 50 now.  And then I noticed something one day- they stock a small selection of 40k stuff!  I knew they had 4 game tables and a scattering of terrain, but I assumed it was for the Heroclix players (I found out later that they use square-maps, but that'll be a different blog).  I had, in a year of going there, not seen a single 40k player in the shop, or a single 40k purchase outside of my own rare ones (paints, old ones, victory!).  And so it began...

I talked to the owner the weekend before Dark Vengeance preorders went live, and I offered to bring in stuff and run demos and try to introduce some gaming love to his store.  He became very excited.  Apparently, there had been a small 40k crew that frequented the place in the past, but they eventually dispersed and allowed the 'clix players and Pathfinder crew to overtake the gaming areas.  This could not stand, and my mission was obvious.  The next weekend, I brought in 750 points each of Chaos and Dark Angels and played a couple demo turns with about half-a-dozen patrons and BOOM!  Instant preorders, instant sales, and smiles all around.


Every Saturday since, I've arrived to the store with a ridiculous amount of supplies and been a hobby guru for a group of guys.  They're all soldiers (or just out of the Army) and young, and sadly eventually getting stationed elsewhere.  But they've all dove feet-first into the hobby by purchasing almost everything they need for 1K armies- from hobby supplies to rules to models.  Better yet, they've now mostly spent a month painting their armies like crazy and discussing fluff and background.  It makes me very very happy!

I now have a group of guys that I can enjoy playing.  But what's different about these guys versus the ones at the LGS across town?  you ask.  Well, these guys have the same mindset about the hobby that I have- background over rules!  The LGS crowd has moved on to other games and often whine about the changes to 6th edition or their army's current failings.  They're a veteran crowd that enjoys the hobby in a different way to me.  Meanwhile, my comic shop guys love the stories and feel of the universe, and they're new to the game so they aren't focussed on rules and other nonsense!  It's nice to bring the Imperial Truth to the ignorant rather than Imperial Vengeance to the unwilling.  It brings the old warm-fuzzies back from the days when I was a Space Marine.

What's the Grand Plan?  Well, it was to start a game club that I enjoyed participating in.  That was the most important part.  The comic shop has shown me immensely outstanding customer service and I've witnessed nothing else in all the time I've spent there (and I have spent alot of time there recently), so the plan also included making them some monies.  Some of you may wonder if I'm suddenly employed there.  The answer is no.  I am there with the express purpose of forming a game group I like.  I also make them tons of cash, but that is a 'beneficial side effect' that I welcome, not a driving force.  The Grand Plan boils down to utilizing my extensive skill-base and resolving this hobby funk I'm in by forming a game group.


WINNING! 

Alex has an IG army that's based around Basalisks, Veterans riding in Vendettas, and a mean-looking Commissar.  They're named the 47th Silver Gloves, and yes, their gloves are silver.

Curtis has a big collection of Black Reach sets suddenly and has been diligently working on Ultramarines, but his love lies with the Orks.  He's even excited about painting striated flesh.

Kieth is nicknamed 'Sarge' for reasons beyond explanation right now, and he's the master of a massive force of Blood Angels.  Better yet, he's learned how to paint them better than the well-painted models he inheritted.

Robert is quiet and working on Tau- making them look like Gundams!

Conan is crazy about his huge Space Marine collection.  Sitting next to a Black Legion player, he unwittingly started painting his loyalists black and gold.  I can't wait to see that taunt-fight. 

Nick has the Black Legion, which started as the Pink Legion and then I showed him a couple tricks.  Lo and behold, he switches to an easy and beautiful scheme.  His models are too good for being so early in.

Chris has taken Nick's Dark Angels (of course, he did pay half for the box set) and started working on them diligently.  Adding Nuln Oil and Agrax Earthshade to his Ravenwing motors was eye-openning an drove him to go crazy with the paintbrush.

Trey is a young man with video game experience playing Dark Angels and a ton of natural painting talent.

Kyle is one of the regular 'clix players who used to play Eldar back in the day and is drooling now. 

Adam and John are a couple of experienced 40k players, one a Tyranid player and the other using Iron Warriors, who are excited to play in a group  that isn't uber-competitive.

And there's a few more besides that have shown interest.  My weekly efforts have paid-off quite well in the past month.  What have I been doing?  Well, the demo games were the first couple of weeks, the demo paint lessons were a week, and the last couple have been me just being part of the crowd and working on some models myself.  This Saturday will see me drag the demo armies back into the shop and run a game, this time using stat-cards and the rulebook and actually teaching everyone the meticulous rules (we used to call this a 'Beginner's Mega-battle').  I'm hoping that this will see some dice-rolling and dood-pushin' out of this group within the next couple of weeks.  But their commitment to painting their armies isn't upsetting me one bit...



And there's my Grand Plan.  It's really nothing more than the chance to fill my otherwise boring time and actually do something.  Oh, and it's motivating me to hobby every week, or at least it's supposed to.  Now to get that codex...