Autarch Sin'Ratheyel (Sun Dragon)
Commander of War, Toryenni Craftworld
Saturday, October 1, 2011
Wednesday, September 28, 2011
Sure enough, I was the only Ultramarine player for a loooooong time. In fact, I even started with an all-silver army of Space Marines that I called the 'Neets Imperialis' (my Latin needed some severe upgrading) before I chose to do the blue boyz themselves. What struck me after all this time was how common Blood Angels and CSM were. What annoyed me was the lack of different opponents.
I have some theories, and I'd like to bore y'all with them here. Advance Warning: This may turn into a rant. And by 'may', I mean 'will'.
So what can this problem do to a game shop? Well, it leads to the 'potty-trained at knife-point' gamers (also known as 'douches') to gain an authority in the store. THAT leads to the majority of gamers following the lead of the few gamers that actually win games every time they hit the table (everybody likes to win, after all) and therefore take the advice of those douches. THAT eventually leads to an entire culture of 'rules over fluff' and becomes an arms race, usually based in army design first and codex-effectiveness soon thereafter. Finally, THAT leads to only the most effective codices being used in the shop by the majority of gamers. And we're back to my point.
I hate how these gamers think that they've got the game figured out. I hate how they spout their opinions about army builds and unit upgrades as though they have an advanced degree in 40k. I hate how I can go into the game shop with a long-time buddy and attempt to play a game, only to have four of the six gamers in the shop rotate through to tell me how I should build my army to make it more effective. Worst of all, I hate how an entire universe of war has been reduced to three army books being used (with the occasional different color models and 'counts-as' ridiculousness in play).