





So, uh, there's another game that I am getting into. You see, I like to drink and I like to play games. When I served in the Emprah's forces, we would havea "Beer-hammer" tournaments and definitely part hard after all the meetings where we weren't meeting sales goals. Ah, the good 'ol days... But now there's a game called "Space Gitz" that actually makes those two things (drinking and gaming) the same thing!
The game uses personal dexterity as the main mechanic, and all failures will result in the consumption of alcoholic beverages- resulting in reduced dexterity! It's brilliant in the most basic way and I love it. Plus, the game is based on Orcs- of course! I will never forget my old 'big boss' named Ed that was straight 'cockney' and very obviously a digganob in days past. And he forced us to drink alcohol as part of the 'party hard' mentality to out high-pressure jobs. It was glorious. And now there's a game that embodies all of this??? Well, that's happening.
I was very easily drawn into supporting the crowdfunding campaign and that gave us some 3d models ready for print. One of them was an Orc veteran in a 'wheelchair' and raising a ruckus. I call him "Ork-tenant Dan" and I'm too lazy to check if this character actually has a name. And I had to paint him.
It's a beautiful thing to see- the fires of battle in the eyes of a rookie. When the Emprah's light can be spread to the willing, his grace is euphoria. Um... yeah, that's all the poetry I can come up with today! We recently got a new game store in the area, with a brand-new community and that small home-town feel when someone with passion wants to share it. So I was able to coerce one of my buddies to go with me and try out his first game of 40k. It was awesome for so many reasons!
Now, I must admit that our game had a bit of a pare-down for the rules (basically no strategems or enhancements just to keep things easy), but definitely no 'Combat Patrol' silliness. Because of the upcoming new edition, I grabbed up some Ultramarines (the "lucky boys" because they're blue, of course!) and Orks (gitz by all measures) to make a 1000 point game out of all the modernized basics. We still did the mission objectives, terrain, deployment, and all that so that it wasn't so simple- my buddy is a gamer-at-heart and pretty smart to boot. I wanted the full grim-dark experience and some bolters versus krumpin' deserves that!
It started with both armies advancing toward the objectives, but the greenskins weathered what little firepower came their way and jumped the combat squad right away to get the bashing going. Some less-than effective shooting quickly swing the battle away from the Imperials...
![]() |
| Not very lucky... |
If you haven't paid attention lately- 40k is coming out with a new edition in only a few weeks. The starter box will have Blood Angels (the old and new again poster-boyz!) and Orks and be themed around the continuing third war for Armageddon. I don't want a new edition. But I do want more boyz and my addiction to toy soldiers far outweighs my budgetary discipline.
My son demanded that we play a game finally (life has been 'fun' for both of us recently!) and I had to ask which foe he'd like to vanquish. Dem greenskins wuz his target, so I had to do some digging to pull those old things out. I have SO MUCH and still have WAY MORE to build and paint, but now I worry about the new edition and all those models becoming replaced anyway, so this game needed to happen just to give my collection their 'last run'. My son, being the great defender of the war-planet, decided to bring his Black Templars led by Grimaldus himself, so this last run was going to be a massacre for the xenos. Or so I thought...
The problem in this battle (besides a lack of dense terrain- we wanted to fight, not dodge!) is that the Templars went first and ran up too quickly, allowing the Orks first turn to take advantage of the 'Waaagh' rule and get stuck-in very quickly. This gave Orks first strike and the sheer weight of numbers quickly overwhelmed even power armour. But it was fun and we got to see the greenskins do what greenskins do.
Needless to say, I can't wait for the new edition. I want more boyz! They're coming, and soon.
As always, Happy Gaming!
![]() |
| The battlefield |
The Ironjaws deployed in a line across the battlefield. The Mega-Megaboss on Mawcrusher stood in the center of the line, flanked by a giant and Gore-gruntas to one side and Brutes on the other. To the far left mobbed the Choppa-boyz, ready to leap forward and take the centerline objective, while the Arrer-boyz guarded the right flank while hiding in the woods. In between those woods and the Brutes stood the 'Ardboyz, ready to answer the charge of super-quick ghosts.
The Nighthaunt forces also deployed in a line, from the other woods to the shipwreck, nearly tracing the old coastline. To their left flank was placed the Spirit Hosts and terrifying Mourngul, with cavalry and Banshees screening Reikenor in the center. To his right was the mob of Reapers and the Dreadblade Harrow to sweep the flank if needed. More, they kept a unit of Reapers in reserves.![]() |
| Deployment |
![]() |
| End Nighthaunt Turn 1 |
![]() |
| End Ironjaws Turn 1 |
![]() |
| End Ironjaws Turn 2 |
![]() |
| End Nighthaunt Turn 2 |