The whole family is together recently and we had to take the chance to throw down on some games. My wife and daughter pulled out the Relic Knights box and I was summoned to do the "Intro stuff". I was reminded of how easy this game is to learn... Of course, they played Radiant vs. Void and it led to a couple of unique happenings that make for great story-telling- the whole point of all games!
One of the best concepts of the game is the complete lack of deployment zones are specific terrain setup. The players take turns to place their objective markers anywhere on the table more than 9" away from other objectives, then take turns deploying their units ANYWHERE ON THE TABLE more than 9" away from enemy units and enemy objectives. This means players are not limited to 'symmetry' or some arbitrary required setup when making a themed, organic battlefield. The unlimited deployment means that players are in the action almost immediately- no clunky rounds of just moving around and 'positioning' like other wargames. My wife and daughter set up a nice, woodland table that wouldn't be out-of-place for a LotR SBG game...
As the game ramped up, we saw Cupid compelling the Sundown Enforcers backwards after getting peppered with sheets of firepower, and Mikel chasing Mr. Milky into the trees for far too long- the Cyphers were definitely a focus!
But the story of Tahariel and Bang Bang seems to be fated to remaining the same- Ms. Kaylee slowed Mikel's obsessive advance and eventually charged to finish the weakened cleric. The Sundown Enforcers, long frustrated with Cupid's shenanigans, opened fire on Tahariel from across the battlefield and added to Bang Bang's deadeye shots, giving Kaylee her chance to sneak up on an unsuspecting target and use her claws. Tahariel screamed in agony and fled the area, defeated this time...
Happy Gaming!





