They played the Take & Hold mission from the General's Handbook (2016), which is little more than capture the flag. I insisted that they play an objectives-based scenario because I thought that the typical 'kill 'em all' format wouldn't be a challenge and we haven't played any of the scenarios (aka 'battleplans') yet. Very simply, each player has a 12" deployment zone from their table edge, with an objective marker centered in each. The game continued until at least turn 3, where any player that claimed both objectives by having five models within 3" would immediately win. If nobody had achieved such by turn 5, it came down to victory points (for those younger players, that means counting up the number of points each destroyed enemy unit costs). Simple, just the way we like it.
|The battlefield, with painted terrain- yay!|
|She's actually painting her force, even as I type this...|
My son decided to pull out my old Slaves to Darkness and mix in a tad of Nurgle and it ended up being a huge force. Led by an Exalted Champion, a Sorcerer, and a Poxbringer, the force consisted of 20 Marauders with sword-and-board, two Warrior units armed the same, some Chosen, and 10 Plaguebearers. Now I'm honestly concerned for the undead as this was a massive force for only 1,000 points. At this point, I'm happy that we went for objectives as I'm thinking that Chaos can't possibly lose a kill 'em all-style scenario...
|These are the, um, Black Legion? Yeah, that's it...|
|Deployment. Chaos just looks intimidating over there!|
|End turn 1|
The Chaos, not to be discouraged, charged all over the place, eager for blood. Unfortunately, they forgot that undead don't have any. A unit of Warriors charged the quagmire that was the vampires and suffered for it, putting little damage on either the Palanquin or Lord that wasn't healed right back up. The Marauders charged the Grave Guard but showed why they're not favoured and watched in horror as any slain Guard were simply raised again. And the Plaguebearers tried with all their diseased might to knock down some Skeletons, only to find themselves in an equally frustrating tarpit.
Two things to note in this round- my wife can't seem to roll anything but 6's for her 'deathless minions' rule (making around 12 out of 15 or something like that), and the order of fights makes a huge difference as the Grave Guard attacking before the Marauders probably helped a bit. At this point, I'm starting to wonder if Chaos has enough to get it going against the horde of undead...
|End turn 2|
Chaos, now very depleted, continued the assault and tried all they could to at least gain a moral victory by killing some of the leaders. The Warriors continued to attack the wounded Vampire Lord only to suffer in return, and the other Warriors charged into the fray to take out the Wight King only to realize that their target wasn't as soft as they thought. And all while the Palanquin slowly and gleefully helped kill more of them. The Poxbringer charged the Banshee that had been busting eardrums but completely failed to damage the ethereal being, and the Plaguebearers swung and disappeared under the weight of so many spears.
It was more than a little obvious at this point of the game that the tough Slaves to Darkness had nothing on the undead and the game was conceded. Wow.
|End turn 3 and game|
Have you experienced a battle like this? Tell me about it below. Otherwise, Happy Gaming!