Thursday, March 6, 2025

Another week in the Underhive

 


Orlock challenge Goliath

  They rolled for their scenario and it came up "Border Skirmish".  Didn't we just play this last week?  Yes!!!  This is the 'common' scenario, almost always predicated with someone from one gang running their mouth to upset someone from another gang.  With no regard for each others' lives (and certainly not even their own), a fight will break out.  

  Each gang was able to start with five fighters, and randomly found a ganger talking smack to another ganger.  









  Rocky is most certainly in a bad position if he's fighting Korg- that Renderizer is no joke!  Unfortunately, his gang wasn't in position to win this battle and watched as his relic was about to be defiled.  This may be a good time to retreat...



Delaque challenging Van Saar
  When we rolled for our scenario, it came up "The Trap".  The Van Saar could bring six and had to deploy most of them in the center of the battlefield (luckily, a team of two could be deployed anywhere), while the sneaky Delaque could bring six but made sure one of them was creeping around (that darned Nacht-ghul!).  This scenario is an easy one- kill each other!





  Everyone dashed into position and even took some shots, pinning fighters from each side.  The Psy-gheist quickly climbed atop of the containers to face down Darkfinder and her escort with those long arms, but failed and ended up getting blasted and going out of action.  Angry, the Delaque turned off the lights and activated their night vision for the next round.  Now they would have 12" of visibility while the Van Saar would only get 6" for the rest of the battle.  That's not good for a gang based around shooting...



  Even with assistance from his buddy, the fighter went out of action.  No experience for the helper and a roll on the chart for him...



  But that's okay- a trusty las-weapon and some targets are all you need!  Unfortunately, the Delaque pushed the momentum and continued to spread out to surround the techies while they were on the back foot.  The Van Saar were losing their firepower and having to depend on up-close, and their luck couldn't hold for long.  



  Just when things were looking okay for the Van Saar, with shots pinning people and even a coup-de-grace on a snake or two- the Nacht-ghul shows up!  Surrounded and still in the dark, the Van Saar were not feeling terribly confident.  



  At this point, the game ended and the Van Saar could claim a victory just based on taking the Nacht-ghul out.  If it would have continued, it surely would have led to a defeat for the techies!  

Happy Gaming!



Monday, March 3, 2025

More work on the Van Saar

 


  I've done more work on my Van Saar gang.  In the last post, I had only complete the base coat on the armoured bodysuits.  Now, I haven't done too much more, but I've got the base colours on everything (except the hair) at this point.  They've gotten two chances to battle, so they deserve to be more than shadows at this point...


  The next step, after the green, is the metal.  This started with Leadbelcher to basecoat all the weapons (remember, you'll paint over stuff later, so there's no need to be 'clean' at this point).  


  I need some contrast in the models, so I added Warplock Bronze, focusing on the plasma bits for two of the fighters, the energy-seeping ponytail-thingies, and the boot-guars (to help 'frame' the green for the eyes).  



  Then came the black for all the tubes and weapon-stocks.  



  Here's where things actually got fun and artistic!  Now having a bit of the colours giving the models their identity, I had to choose how to do the weapon casings.  I could go with the standard black and keep all the focus on the green armour suit.  I could go with red or silver to draw the eyes straight to the weapon.  I chose to go with a camo-green colour, Deathworld Forest.  This is still a brighter colour then the armour, but it's also the same side of the wheel and wouldn't draw all the attention to either the weapon or armour.  After laying down the base, I think it came out looking great.  


  Of course, all of this had to conclude with a good wash of the Nuln Oil, just to get the detail again.  Rather than the drowning I normally do, I just used it to accentuate the recesses on all the metal and camo-green parts.  


  After all that comes the hard part- the flesh.  I have the vision that Van Saar gangers are very pale (almost as pale as the Delaque House), but I wasn't sure how I wanted to do it.  Right now, I've stuck with the tried-and-true Cadian Fleshtone base with a Reikland Fleshade wash.  Now I need to figure out the direction I want to go.  Like, a greenish 'tint' or 'tone' in the flesh to represent the radiation poisoning they all suffer...



  That's it so far!  Like all of my Necromunda gangs, I'm painting them slowly to make sure that I produce high quality stuff for my favoritest of favorite games!  I also have a couple more projects that need to be added for my buddies- a grenade-launching Orlock and a Nacht-ghul for the Delaque to get started.  


Happy Hobbying!