Tuesday, August 23, 2022

Intermission for Fall

 



Sorry everyone, just been busy.  My son and I even had our first game in a few weeks where Mortarion personally destroyed Roboute Guilliman AND Marneus Calgar- my Ultramarines are thin at the command level now!  Plus, GW is finally getting me my limited model while releasing tons of new stuff for Necromunda.  Keeping up while on 'pause' is a bit difficult...


That being said, please be patient as I normalize real life before I get back to this hobby.  




Tuesday, August 2, 2022

Hive War against the authorities!

   This weekend saw my buddy come down for his annual visit and our regularly-scheduled Necromunda bash.  For the first time, he brought down his own crew and it was one that I wasn't familiar with at all.  In the lawless wastes of the Underhive, the law shows up rarely but hard...


  This weekend of gaming was a welcome one away from work, a fantastic chance to hang out with an old friend, and set records for games played in a short weekend.  I played my buddy, then my wife played him, then I played him again, and then I played my son- that's four games in two days!  We could have even added another on Friday night, but I was tired and my buddy was forced to listen to me rant from exhaustion. 


  Because we played so many games so quickly, I didn't take down detailed notes to follow the play-by-play.  But I did take copious amounts of pics and will give [very] brief description of each game.  If this were campaign play, many of the fighters were outright dead and others should have been in recovery during their battles.  But it was just a series of skirmish games- even if my wife is already primed to campaign!  I've taught her well...


Game 1

  My buddy brought his Enforcers.  He's been working on them for a long time but finally got a 1000 credit crew together to run against me.  We set up using the TTCombat stuff (fumbling with it for over an hour because we're not dexterous and terrain is fun) and got the first game going.  

  The funniest parts of this game involved some well-timed Tactics cards.  First, he deployed Trembra in the back corner away from her boyfriend (the leader) and kept her shotgun from having an impact for many turns.  That was annoying because my normal 'fist' depends on Cxauth's group activations to use the powerful weapons in order.  

  But it wasn't over as I then used a card to move his armored anvil backwards.  This stunted his charge and completely changed the whole battle moving forward.  The Silent Ones ended up winning the game, but it was at a cost- Iagorth suffered death!  















Game 2

  This time, my wife brought out her Carrion Queens to face the Enforcers.  Unfortunately, she was not prepared for the Enforcers.  The game was quick as one of the women was sniped, then Jelena climbed up to check on her down colleague only to get sniped herself.  Marksman plus Rending means even a leader can't survive that round!

  To make matters worse, Marika aimed her plasma pistol at one of the Enforcers and suffered the unstable rule, exploding herself and leaving the Carrion Queens without a leader.  Obviously, a voluntary bottle was in order...




Game 3

  After some victory laps, my buddy and I lined up for another game between my Delaque and his Enforcers.  This one didn't go as well as the hand flamer-wielding ganger (Dendrah) was displaced in deployment and the rest of the gang was a bit more cautious.  With great dice rolls and armor that is invulnerable, the Enforcers simply walked through everyone wearing coats.  With only two gangers standing and everyone else dead or down, it was time to quit the battlefield.











Game 4

  Finally, my buddy left for home and my son busted out the Cawdor cultists to battle the Silent Ones.  He felt bad because he didn't play my buddy, but he was worn out from a week of work and I couldn't blame him.  But his need for war eventually took over and he plopped down for our battle.

  The only thing I can describe about this battle is... FIRE!  I had the hand flamer put a couple of cultists to flame, only for the entire Cawdor gang to close and unleash their flamethrowers onto me.  We had gangers running in every direction trying to put out the flames and losing actions.  We had models succumb to being immolated slowly and drop out of the game.  It was hot.  After the smoke cleared and the bodies littered the battlefield, it was the Cawdor that lost their nerve and quit.









  It was a great weekend of gaming!  Four games in two days and with the buddy that I grew up in the hobby alongside makes for memories.  It was awesome getting to play against the Enforcers and even cooler to spend so much time trying to find that balance for each opponent.  I bragged incessantly about how 'unique' each gang feels and how well GW was able to make it all feel varied and still balanced.  Of course, I don't like fighting the crazy-armored cops but I didn't feel that I didn't have a chance at any point.

  That's it for now!  We plan to get a campaign going (maybe in September when he comes down uncharacteristically soon) and much painting needs to get finished, but this was a great motivating weekend!  Let me know if you've had a glut on your hobby in the comments below.  Until then- 

Happy Gaming!


Monday, July 25, 2022

Border Dispute in the Underhive

   My wife challenged me to a battle again, remembering that she's on a winning streak.  Her Carrion Queens have been beating my Silent Ones for a bit and her confidence was definitely built.  I can't resist the opportunity to humble her, so we took to the Underhive again.


  This time, I chose to use a different band.  The Silent Ones haven't been cutting it lately so the Sump Dogs made their appearance.  While my son is building a new Orlock gang, I decided to put the old one to work again.  The wife set up the terrain as another small settlement for us to battle for and then chose the scenario "Border Dispute".  

  In our battle, we would start with a smaller warband and then add reinforcements until our entire crews were available.  The mission goal was to defile the gang relic for each.  Outside of that, everything else is the typical 'meeting engagement' battle where taking your opponent out before you quit the battlefield is the real goal.  With that, we deployed and got ready for war!






  The silence of the abandoned settlement was broken by gunfire almost immediately as the two gangs set to claim it for themselves.  Narkas was the first to sneak up and put a round from his stubgun into Brae, seriously injuring her.  As the rest of the Sump Dogs moved to guard their relic or advance, Jelena ordered her ladies forward and to fire-at-will.  Reyna shot her lasgun at Jackson, but his armor turned out to be too much protection, leading Jelena herself to fire the needler and took him out of action.  Toxin seems to beat armor.  Seeing his friend go down so quickly led to a failed bottle and Narkas fled the battlefield even as Zed and Roky showed up.  Emboldened, Nakomi joined her sisters for the next round.



  With the action began, the two gangs started shuffling around the buildings and squeezing shots at each other.  Kaiya aimed and missed Zed and Zorann sensed Lander as he snuck into cover, jumping from the shadows and pinning him with a point-blank shot.  Unfortunately for her, Gunner Ski was near enough to help his buddy and injured Zorann with return fire.  Zed gathered his senses again and let loose his harpoon at Kaiya, catching her armor plate and dragging her closer for the upcoming charge.  It was a ton of action on that side, while the other side saw gangers climbing for better views or jumping into shadows to keep from being seen.  Both Brae and Zorann recovered while Olinna and Marika showed up to fight, staring at Jon Krow and Grim sneaking into the battlefield from the same way.







  Now everyone was basically involved and very close in this cramped area.  Zed started off with a harpoon flying for Marika, piercing her and dragging her closer as well.  At the same time, shots from Olinna pinned Jon Krow and Katy Kat was forced to duck the attention of Gunner Ski.  Marika, hearing the commotion and gaining a new sense of urgency as she pulled the harpoon from her thigh, stood and let off her plasma pistol at Zed, knocking him to the ground for a bit.  Lander stood and shot Zorann again, pinning her to the ground, even while Kaiya focused her firepower on the prone Zed, wounding him.  Grimm moved up with his shotgun and knocked Nakomi from her perch high up on a ladder.  Unfortunately, her three-point landing made the fall useless, but she still found herself bleeding from the shotgun round.  As the rest of the ladies scrambled for cover to keep their advantage, Jelena casually strode forward and unleashed her needler at Grimm, injuring him with the poison gleefully.






  This was enough to break the nerve of the Sump Dogs.  They were outnumbered right from the beginning and their attacks were ineffective compared to the Carrion Queens'.  Zed, Grimm, and Gunner Ski all quit the battlefield immediately, grabbing Mo Two-Fist on the way out.  The rest of the Orlocks agreed and bottled out, leaving the Eschers to claim this area.  A quick visit to the doc found Jackson's injury to be a spinal wound.  This was not a fair trade as Jackson was an important enforcer and the Sump Dogs really needed the territory.  

  And the wife gets her third win in a row!  She's finally got some of the tactics and a ton of the luck involved in this game, giving me a challenge every time we descend into the Underhive.  And now it doesn't appear to matter which gang I use...

  Let me know how your battles, especially against common opponents, have gone.  In the meantime- Happy Gaming!