All that being said, I do see a HUGE disadvantage to this newer system. The problem is the opposite of 8th edition's issue- troops. Where 8th basically requires troops to be included in armies (which totally makes sense), 9th can basically ignore them altogether in armies. Elite armies will become the new norm. Armies of Shining Spears or DG Terminators (arguably one of the hardest units in the game) will be present while the co-called 'Loyal 32' will be retired and never see the battlefield again. It will be amazing to see just how unnecessary regular troops will become.
There is hope, however. Getting characters into an army under 9th will be a little more difficult. The specialist detachments (Vanguard, Outrider, Spearhead) are all limited in how many HQs they can take (one required, up to two). A Battalion, which requires at least three troops, 'unlocks' more HQ slots and becomes more attractive. Otherwise, players will be forced to pay for multiple detachments and defeat the whole purpose of the new system (remember that the detachment including the HQ is basically free while others have to spend Command Points just to use). This means that the equation for army-building in this new edition requires more troops to use more characters. And that's the way it should be.
I'm very, very excited about the new army-building format of 9th edition. I enjoy 8th edition so much that I'm actually willing to simply port over the new system and just keep playing with 8th's mechanics. In fact, this almost makes me think that we didn't need a new edition at all and could have released a Chapter Approved update for adopting this new system into the current game. But that's back to that old post I've already mentioned. Moral of the story- you no longer need troops to build an army... unless you want characters! That's awesome.
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