It was my wife's birthday and she gave me the gift of getting our game on finally. She has been working on painting up her Sisters of Battle so much lately that she almost forgot there was a game to use all those models in! I got her old-school Immolators built and primed (and even fixed the poor Exorcist that I didn't do great with the last time) and we set up for the next battle in our campaign.
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Here's the continuing story:
After his crushing defeat, the Chaos Sorcerer needed a way to get his forces deep in enemy territory for all the slaughter his blood rituals required. Evaluating his tactical intel, he found an old section of ruins that was considered sacred by the corpse-worshipers. Likely undefended, his forces could desecrate the site and contribute further to weakening reality for his rituals. Unfortunately, the Sorcerer didn't know the whole story.
The Adeptus Sororitas, being alerted to the presence of Chaos on the planet, mobilized a small defense force to secure certain sites. The sacred ruins of an ancient Sanctum could be found outside the densest population center and would be an obvious target. The Canoness prayed for help and mustered all she could for the upcoming battle.
Having no reinforcements since the last battle, the heretic forces remain the same. They consisted a Daemon Prince of Slaanesh with wings, a hellforged sword, and that elixir that everyone loves, a Sorcerer, a squad of 17 autogun-wielding Cultists, 10 marines with a couple of plasma guns and a power fist, 10 more marines armed for close combat and rocking a couple flamers and a power sword under their Banner of Excess, a unit of Possessed with a Banner of Excess, 5 Warptalons, an Annihilator, and a Knight Gallant with a stormspear rocket pod. More for the up-close-and-personal approach- the way Slaanesh likes it!
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That equals out to four additional Faith Points, using the new beta codex in Chapter Approved 2018. The force was definitely less points than it used to be and it was going to be interesting to see how these basic elements of this army worked. As it turns out, the Faith Points weren't that important in this battle, but I blame that more on the size and limited collection we have.
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The Sisters answered by deploying in a line meant to swing into the enemy. The anchor Exorcist parked in the ruins with the Knight Errant and Celestine ready to leap forward and engage. The other side of the ruins saw the Retributors, a full Immolator, and the mob of Sisters standing ready with their Canoness. A final squad in Immolator took position in the other woods to flank the enemy. With a counterstrike in mind, the remaining squads of Seraphim remained in reserve.
We kept the mission simple again- "Kill and 12". This meant that we got Victory Points for killing units and also the current Secondary Objectives. As before, this battle is more-or-less a chance to learn the armies and add some narrative to the campaign. The forces of Chaos, still burning from their last defeat, chose to go first.
Battle Round 1
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Round 1 Score: 0-0 |
Battle Round 2
The Word Bearers became more frenzied as the Sisters closed with them. The mob of Cultists slunk away in the confusion just as the Possessed and close-combat-focused Marines ran up to engage. The Marines made their way through the ruins of the old Sanctum and used their flamers to kill a couple of the Sisters in unholy flame. The Possessed, spurred on by their Sorcerer's power, jumped onto the hull of the nearest Immolator and ripped holes in the tank. Content with that flank, the Sorcerer turned and cast the power of aim on the bolter-armed squad of Marines. They targeted the Seraphim again, this time felling almost all of them. Some added firepower from the rest of the Chaos forces saw the last two angelic guardians fall. It was this act that finally convinced the Warp Talons to tear into reality behind the Exorcist, but they were more happy to simply watch the destruction unfold. The crippled Annihilator poured lascannons into the loyalist Knight, hoping to soften it further before the Renegade Knight charged in. Taking the opportunity, the Renegade Knight deftly moved behind the Errant and used its massive fist to rip the entire fusion reactor out of the war machine. Unfortunately, that fusion reactor exploded and severely damaged the Renegade. But it was worth it...
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Score Round 2: 2-1 |
Battle Round 3
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Score Round 3: 4-7 |
Battle Round 4
With very few assets left, the goal of the Word Bearers was now to cause as much damage as they could. The resurrection of the Living Saint and the inability to finish off the Canoness was demoralizing. Luckily, Daemon Princes and Daemons aren't known for their morale, so that slaughter would continue. The Warp Talons charged into the now useless Exorcist and failed to damage the thick armor. The Daemon Prince shot and killed some of the Seraphim that had just taken the Warlord's head, then noticed that St. Celestine was still alive and killed her a second time with his sword. Before he decided to charge into the flame tanks, they incinerated the Prince and purified the blasphemy. The Canoness would turn her force's attention to the Warp Talons later. It was obvious who the victor was on this battlefield.![]() |
Score Round 4: 5-9 |
Okay, another battle done and another victory for the Imperials in our little campaign. I think it may be time to amend the Word Bearers army just a bit. It was more than awesome to see the Sisters of Battle in use with the new beta codex rules, as well. The beta codex version isn't bad and I'm not sure I'm ready to face this force once we have more models. A horde of Sisters all shooting bolters at 2+, charging and getting 2 str 4 attacks each... that can pass a Faith test and fight again! Yeah, not too shabby.
Congrats to the wife for winning at 40k. She insists that we play some AoS now, so that may be the next battle report. Stay tuned for more. And, as always, Happy Gaming!
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