It is once again time to let da Waagh go to battle and face the Chaos Marines of my infamous buddy. This time, unlike our last battle of epic comebackedness, was going to be the Crimson Slaughter. I didn't think it would matter, but oh, it mattered.
In case you don't now, the Crimson Slaughter is the Chaos Marine army showcased in the Dark Vengeance Starter kit. They have the distinction of being a fallen loyalist Chapter, haunted by the souls of a planet they were forced to exterminate. Finally succumbing to Khorne, they made the Dark Angels their bitch and are just downright freaky! They love them some Possessed and Daemon Engines, which is definitely a good fight for the greenskins.
Unfortunately, the army is a power-armoured army (always a pain for da boyz) that happens to like psykers (which da Orks have no real defense yet), and most importantly of all- CAUSES FEAR! I don't know if you guys know this, but Orks have the lowest Leadership in the game. I didn't think it would matter too much, but it mattered quite a bit.
|The battlefield- a typical long-ruined Imperial city with plenty of cover|
|My setup: Deffkoptas are going to Outflank|
Turn 1 sees my Orks leap into action and movie forward as a group. One mob of boyz decides to flank into the ruins, while everything else pretty much flows into the middle, taking some time to defile the giant SM statue. The Crimson Slaughter pretty much respond as expected, moving up and establishing a 'kill zone' in the middle of the battlefield. The Rhino disgorged marines and completely blocks that side, mowing down some boyz with well-placed shooting. The Defiler, way scary to my boyz, manages to blast a couple of them to shreds. His Sorcerer, comfortably chilling with a ton of marines, casts Foreboding on the unit. I'm not worried yet. So far, not too bad a turn for the greenskins...
|End of Turn 1|
|End of Turn 2|
|End of Turn 3|
Have y'all had a game like this recently? Let me know about it and maybe I won't be so bitter...