|Notice how the 'front' and 'back' of the book are flipped?|
|It's pulling itself together!|
|Notice my fingers? That's a HUUUUUGE dragon.|
|Lore of Fire- for when you really gotta burn down that village.|
I have been an avid DnDer since '87 and that will always be my first love. But I do love the Warhammer world alot. I've spent the last decade thinking of a way to translate Warhammer into DnD. I KNOW there's a Warhammer RPG out there, but I never really liked it. It was too dry. DnD has done a great job injecting ACTION into the rules (that's all 4E is, in fact), but there's no stats for monsters and races for Warhammer. Every online adaptation I've found has been terrible. The only answer I've figured out is Warhammer Skirmish (you'll find that in the back of the 5th, or maybe 6th edition rulebook (it's been a long time) as well as a whole booklet on scenarios and special rules (I even got credit in that booklet! Go go gadget game publishing on my resume!). In any case, the Storm of Magic book makes a fantastic 'Tome of Artifacts' as well as 'Monster Manual' for the world of Warhammer. Any DnD-playin' Warhammer gamer should appreciate the hell outta that.
I do have some concerns over this book, though. There are mainly two:
1. The cheezy factor. Including the rules for FW models such as the 4 Greater Daemons of Even Greaterness or the Emperor Dragon makes me think that the 'richest' gamer will win games of Storm of Magic. I've fought Angrath AND an Emperor Dragon personally and there was nothing fun about it. They killed me, killed me some more, and then killed the rest of me. Why anyone would want to face such broken monstrosities is beyond me.
2. There's a few monsters that aren't represented here: the Thunder Lizard, the Roc, the Gorgers, the Varghulf, etc. I understand that GW likes to keep things to release online later on, but c'mon. Why do I have the ability to use a Stegadon in my army but not a Treeman? It's not a huge deal, but it does seem odd.
But that's it! Not alot to complain about, all in all.
To wrap it all up nicely: I think the Storm of Magic book is well-worth every dollar it costs. You'll still need to buy Arcane Fulcrims and may need to buy some extra monsters or even Wizards, but it's well worth it. Here's why:
- The setting is very enriched by these games. Nothing says 'Warhammer' like your own Fireball blowing up in your face while a Manticore is also eating your face.
- The battlefield itself is affected muchly by the rules here, making objectives a viable victory condition.
- The quality of the book, the spinner, the artwork, and the presentation is above the quality of anything ANY other game company has put out. While still being a GW product, this book smacks of Fantasy Flight-quality. And FF is never playing around with their quality...
- This book is finally a comprehensive Bestiary for Warhammer, something that has been missing since 3rd edition.