The alien swarm descended from their hovering hive-ships, code-named Leviathan by the Ordos Xenos, to carpet the planet below. They only thought of devouring and chewed their way through everything they found, from long-lost ruins to verdant, untamed forests. The scant population that tried to put up a resistance was now little more than a forgotten meal for these creatures. First had come the streaks in the sky and later reports of towering shadows slaughtering people with vicious claws. Then came the silent rain of pussey balls that unleashed millions of canine-sized beats to swarm over everything. Finally, massive pods of pulsating flesh and tentacles fell from the sky and heralded the arrival of the massive aliens- taller than tanks and able to rip through even the strongest of walls. The terror and gore was swift and now the surface of the planet simply suffered its scouring.
The call for aid was answered by the Blood Angels chapter of Astartes- Captain Raldeo leading his strike force to stem the alien tide. The arrival of the Space Marines meant certain victory for the residents of the world, but it was too late. Now the Blood Angels hunt for the apparent mastermind for the xenos- the Terror of Vardenghast. Coincidentally, another force came to this backwater world seeking revenge for a recent defeat. Zarkan and his possessed band followed the loyalists and planned for a brutal punishment, but instead encountered their prey- the Terror.
The alien swarm saw only the red colour of the enemy. They had already been defeated and another generation created because of Raldeo's efforts. But this was a different red- darker, colder, and covered in spikes. It mattered not to the creatures, even if a brief flicker of vengeance crossed the Terror's mind. The same opponent again is the same as another opponent first- they're all tasty!
Mission and Deployment
In this battle, each player gains 5 victory points for each objective marker they control, or 10 points for each objective marker they 'raze'. Razing the objective means it can no longer generate victory points, so decisions on timing will have to be made.
The forces involved are the Chaos Space Marines and Tyranids, led by Zarkan and the Terror of Vardenghast respectively. We've used these forces before, so nothing revolutionary for this battle. After all, you can't change the army lists in Combat Patrol.
.jpg) |
Master of Possession (Zarkan), 5 Possessed, 10 Marines, 10 Cultists |
.jpg) |
Winged Prime (the Terror), 3 Leapers, 5 Barbguants, 20 Termagants, Psychophage |
Zarkan deployed his forces across the battlefield, with the Cultists hiding in the woods to the right and the Legionnaires screening the Possessed in the middle. Those sneaky xenos like to ambush things...
The Tyranids split the mob of Termagants into two and carpeted the left side of the field, following the infiltrating Leapers. The monstrous Psychophage took up the center and the Barbgaunts took up a firing position from the left flank, enjoying the cover of a crater.
.jpg) |
starting positions |
Round 1
The Tyranids rolled to took first turn. Instinctually, the horde moved foward, with the gants and Barbgaunts moving up to claim objective points and unleash their living ammunition against the marines. The fire was so accurate that it dropped two and suppressed them just in time for the Leapers to advance from the shadows and charge. The Chaos Marines tried to overwatch, but they failed to wound any and their prayer to beseech the dark gods failed and killed one of themselves. When the Leapers finished their slaughter, they had killed three more marines and only lost one of their own. It was a level of brutality that took the heretics by surprise.
.jpg)
.jpg)
Still in shock, the Chaos Marine squad fired their pistols and killed another Leaper, but the plasma pistol exploded in the champion's hands and took him out of action as well. Apparently, the dark gods weren't on the side of these marines! They prayed again as they tried to fight their way out, but failed to cause any damage as all but one of their number were destroyed.
Hoping for any turn of luck, Zarkan and his Possessed moved up to engage the Terror, using his witchfire to immolate the monster before his bodyguard hacked it to pieces, earning 12 victory points for slaying the warlord so quickly. The Master of Possession consolidated into the skittering gants, then turned and ordered the Cultists to advance at the Psychophage, where they hesitantly stepped up into a screen and stared. The order made no sense, but the Cultists wouldn't dare defy their leader.
.jpg) |
End Round 1- Tyranids 0, Chaos Marines 12 |
Round 2
It was a great start for the Vardenghast Swarm. While they lost the Terror very quickly, the 'scoring' unit for the enemy was nearly dead and the 'hammer' unit was now engaged in an unbalanced trade. Better, the aliens held two of the objective points, gaining them 10 victory points right away. The Leaper finished off the last Chaos Marine in the backfield, exposing their home objective point. During that melee, one of the units of gants disengaged from the Cultists and moved to switch places with the Psychophage. To support the maneuvre, the Barbgaunts unleashed their firepower to suppress the slow-moving Cultists and instead completely wiped them out, leaving the entire flank of the battlefield empty for them! The Psychophage moved to charge the Possessed and support the other small unit of gants, combining to take one of the daemonkin down as five small creatures died and suffering two wounds.
The Word Bearers Chaos Space Marines had nothing left- only four of the Possessed and Zarkan. But they were filled with rage and were focused on doing as much damage as they could. The Master tried his psychic powers against the moster but failed. Unperturbed, the Possessed lashed out and killed two more gants and wounding the Psychophage five more times. But the surviving force couldn't score any points...
.jpg) |
End Rd 2- Tyranids 10, Chaos Marines 12 |
Round 3
Now came time for the final push for both sides. The Leaper failed his Battleshock test, now unable to claim the Chaos home objective, but the Barbgaunts continued to rack them up and scored 5. The unengaged Termagants moved to claim an objective and the Psychophage tried to take down a Possessed, failing to do enough damage and going down to the damonic onslaught.
Sensing an opportunity, Zarkan blasted the last gant and claimed that objective, earning the Chaos Marines 5 points, and then led his Possessed to attack the shocked Leaper. Another Possessed fell, but the monster was cleared from that objective and the threat of losing by points was avoided.
.jpg) |
End Round 3- Tyranids 15, Chaos Marines 17 |
Rounds 4 and 5
There wasn't much left for either side and the Chaos 'deathstar' of Possessed were now running rampant through the xenos. It was time for the Tyranids to think strategically. The gants Razed the objective they held, removing it from the battlefield, and the Barbgaunts continued their camping to earn a total of 15 victory points.
The Chaos Marines only held their home objective and gained 5 points, falling behind the xenos. Desperate to gain as many points as possible, he and his bodyguard advanced toward the last unit of Termagants, blasting them with witchfire and charging to kill 7. That leaves three to hold their objective and lock up the Word Bearers.
.jpg) |
End Round 4- Tyranids 25, Chaos Marines 22 |
The xenos still held that objective- the gants have OC 2 each and 'outnumbered' the heretics, and the Barbgaunts still held theirs, earning the 'nids 10 more victory points. The surviving gants retreated from the massive Possessed and allowed the Barbgaunts to open fire, killing one.
The heretics took the opportunity to Raze their newly claimed objective, earning ten more points, then charged the retreating gants and wiped them out. The battle was left with only eight models on the field!
.jpg) |
End game- Tyranids 35, Chaos Marines 32 |
Conclusion That was brutal! Zarkan's Deamonkin was not blessed at all the dice certainly showed it. The Vardenghast Swarm was highly effective right from the beginning and made sure to keep the heretics on their toes, eliminating almost all their scoring ability despite the vicious Possessed-bomb. But there was quite a bit of strategy involved for such a small battle and it was fun trying to overcome the bad luck.
My brother, my son, and I have all played our Combat Patrols twice. After that quick 'Round-Robin', the Sanguinary Host is 2-0, the Vardenghast Swarm is 1-1, and my unloved Zarkan's Daemonkin are 0-2. Have I mentioned how much I hate Chaos?
As always- Happy Gaming!