To start a Necromunda campaign, each player must create a gang with only 1000 credits to spend. The gang must have one leader and at least as many Gang Fighters as characters. We're getting close and it was finally time to pull my gang out and get it ready. Collective sighs of "FINALLY" expelled from so many since I've been cajoled about this for years.
Van Saar are particularly known for the tech skills and ridiculous wargear. Most don't know that, under those armoured suits, the gangers of House Van Saar are wasted, irradiated forms barely surviving simply being alive. Needless to say, they are especially embittered by this but can't do anything about it. Imagine being the cancer patient in a world of bullies...
With only 1000 credits, I can't afford much of the awesome stuff. I reserved a bit for the leader and one of my champions, but the rest of my gang has to be frugal with their equipment. In fact, even the fighters are expensive and a Juve would have to be recruited. Luckily, Juves count as Gang Fighters and are limited in their equipment selection. This will give me a bit more room in the budget for this goal.
I used the "Nexus Nines" straight out of the box, but I didn't build all ten models as I picked the ones that would make up my gang. The leader would be Prime Larz "Lightning Hand"- holding a plasma gun and shock stave! If someone wants to fight up close, I might be able to electrocute them away. But Larz is really about annihilating the enemy with plasma bolts... over there! He also has the Munitioneer skill so he can keep that plasma gun working longer.
Next were the champions- necessary for the group activations in-game and shaking down the territories post-game. The first one I chose is Augmek Lisset "Darkfinder"- she's rocking two plasma pistols and the Gunfighter skill! With the prodigious shooting talents, she will be the 'enforcer' for the team by using those high-powered weapons for setup and cleanup.
Here's where things get weird- the other champion is Augmek Marteeus. He is simply armed with a lasgun. Great shooter, cheap gun. But my goal is to immediately use some credits in the market to add a scope to his gear and suddenly turn him into a sniper. His skill is Precision Shot, so he's already primed for the role.
This leaves a requirement of at least three Gang Fighters and I like variety, so I chose to build Teks Dael, Rutgeer, and Koen. Each are armed with lasgun, las carbine, and suppression laser, respectively. These are cheap weapons that serve the same roles as the basic lasgun (reliable), autogun (rapid fire), and shotgun (knockback).
Finally, with only 60 credits left, I dove into my old Necromunda stuff to look for an old N95 Van Saar Juve- they are smaller and less detailed, which is convincingly a juvenile try-hard compared to the newer stuff. This Juve is armed with a laspistol. He has time to learn and grow...
Every model has an Armoured Bodyglove (required for survival) and adds mesh armor over it. Except the Juve- he's got flak because he's just some punk right now. Everyone has some long range firepower because I don't want to get up close to anyone else. So the gang is set up to be a mid- to long-range team with great armour. And I still have 10 credits left in the stash.
That's my gang! Now to put it into the Underhive and see how it goes. Can you tell I'm a bit excited?
Happy Gaming!
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