The Delaque and the Cawdor often come into conflict. This time, they found each other in an old refinorium and immediately went into battle mode. Their hatred for each other definitely came to a head. The environment was two levels of machinery that could block lines-of-sight and allow a little shenanigans from two factions known for it.
Delaque deployment
Dark Hand and Whisperblade deployed to sneak along the pipes to the east side, while Iagorth and the new addition, a Psy-Gheist, took up the center so they could get to the 2nd level quickly. Finally, Cxauth took Trembra and Naegroth with him to work along the west side without subtlety. After all, he had "meat-shields" and a shadow-generator to protect him...
Cawdor deployment
The Cawdor threw their grenade-launching greatbow guy and an autopistol escort at the top levels, hoping to explode any of the shadowy enemy as they snuck around. The rest simply crowded the floor level and planned to dash forward quickly to bring their short-ranged weapons to bear. And spray fire... lots of fire.
What, in the name of the Emprah, happened!?!
The battle started with promise as the Delaque just strode forward to take up positions- the sniper taking a snap-shot at one of the cultists but no other actions against Cawdor. The Psy-Gheist used his powerful arms to scale directly to the top level and everyone else just moved up. The Cawdor gunner, hearing Cxauth and his cohort moving behind some cover, fired an explosive tip at the ground nearby and watched it bounce perfectly to catch all three true targets. Unfortunately, none of the Delaque were wounded and it was where the luck turned.
From here, the Delaque moved up to engage everything- the sniper shot at an advancing champion and Whisperblade's autogun finished him of. The Psy-Gheist timed his advance with the arrival of a Nacht-Ghul from the shadows behind the Cawdor gunner and tore down both. Ironically, the gheist tried to cast a psychic power and instead suffered a Perils of the Warp attack that put him out of action. The leader of the Cawdor refused to give in and charged his horde forward to shoot and flame everyone. This broke Cxauth as he watched his allies get blasted and the chance of being set aflame became real. It took him a moment to gather his senses, but he returned and started cutting down those insolent cultists that injured his friends. That Shock Stave don't suffer no fools...
When the fires and smoke cleared, it was the Cawdor that finally broke and fled while the Delaque stood proudly over their controlled territory.
Conclusion
There were actually a couple of good reasons for this game. One of my buddies has been using them with less success and I wanted to make sure that this wasn't too complicated for a noob. I think maybe the psychic power thing might be something to review. I also received a lot of help from my son on this terrain, but he still hasn't gotten to pay on it. In fact, we even built another set of pipes for this stuff (we didn't need to use it, though)! He really enjoyed it and noted how it adds to the game so much. Which of course means that we will have to add more terrain...
Most importantly- I just wanted to play with my son ("adulting" makes us busy!).
As always- Happy Gaming!
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