tag:blogger.com,1999:blog-3549051936281637048.post1950816035979157423..comments2023-09-05T06:49:11.624-07:00Comments on Jay's Workshop: Things to come in 6th edition?agemmanjwhttp://www.blogger.com/profile/14584348604301217214noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3549051936281637048.post-19751266193591867812012-04-25T15:10:44.551-07:002012-04-25T15:10:44.551-07:00It's not a hard rule, the rulebook never actua...It's not a hard rule, the rulebook never actually places a definitive value there. But what the playtesters use, what the WD shows off in batreps, and what GW-sanctioned tournies (which no longer exist... for the time being) promote. Just like back in the day, players will play whatever they want regardless. However, it's all about the scale the game is built for in the developers' offices for how the promotion will go.<br /><br />As far as advantages-<br />1. the cost of models is so expensive that it's hard to get new players into the game, and the price will never drop (it's not GW's style). Plus, it's a way to get older gamers to start new armies. Money goooood!<br />2. The codices are so unbalanced that bigger games make it very difficult for certain armies to play against others. Smaller games will help (as much as it can) even the playing field more.<br />3. The points cost of models has been steadily dropping, so seeing the scale of the game falling will not impact the model-count of games much. A 1500 point battle will still see as many models as a 2000 point game from a few years ago.<br />4. And this is the most important- if the scale drops NOW, then later GW can increase the promoted size again and be able to get more money from a new hobby base, much like happened over the last decade already. Without that adjustment, it'll always be hard for noobs to start or for GW to increase sales to new guys. Again, money goooood!<br /><br />But this is all just my opinion. Nothing known, only inferred by my crazy brain. :-)agemmanjwhttps://www.blogger.com/profile/14584348604301217214noreply@blogger.comtag:blogger.com,1999:blog-3549051936281637048.post-6749094149769624302012-04-25T13:51:36.905-07:002012-04-25T13:51:36.905-07:00Well the clues seem to be out there all right. Th...Well the clues seem to be out there all right. The question I have is how does the smaller points play into it, I always thought points size could be adjust up or down be the players. How would 6th regulate game size down?<br /><br />Just a question is all...kennethj.mitchellhttps://www.blogger.com/profile/16256280831431449505noreply@blogger.comtag:blogger.com,1999:blog-3549051936281637048.post-63671113993722406212012-04-25T11:24:09.683-07:002012-04-25T11:24:09.683-07:00Wow- integrated turn phases might be really intere...Wow- integrated turn phases might be really interesting... If they do that, it would make the game feel a bit more like "Real Time Strategy", if I may use that phrase. <br /><br />Nice detective work, Sam Spade. Time will tell if you're deductions prove correct,Professor Chaoshttps://www.blogger.com/profile/12732056963666082305noreply@blogger.com